New Title: You Are Going To Lose – Thanks for the feedback guys!
So, I still wasn’t quite able to finish up this game but began adding in some of the possible game play changes and mopped up a quick art style. I still want to get a few more things in, like sounds, music, particle effects, new objective model, menus and the 3 game modes that we brainstormed during my last playtest but for now this is what I’ve got.
- Timed Gameplay – 8 Seconds to grab the objective – If you hit a past self you die
- Timed Bounce Gameplay – Same 8 seconds to grab the objective except when you hit other past selves you only bounce off them.
- Round Based – The previous game in which players have specific rounds and everything is reset each round
All of these game modes are already in place but just need some polish and setup for them to work properly.
6 Things I changed:
- Changed basic gameplay back to a “No Round” system in which everything just keeps flowing over time
- Added in quick art style – Needs some more love to look polished
- Added tails that allow players to see where each past self has been – Tails slowly fade over time
- Opening the player up now works with past selves
- Fixed a few bugs pertaining to basic game play like spawning on top of one another and more
- Added in cubes that block the vision of spawning blocks – Makes the game more similar to that of the animation of blocks coming in from “Off Screen”
Follow Me is a game inspired by the following animation http://vimeo.com/groups/ani356/videos/59366962
The player leads penguins through a limited view world. As the player progress new obstacles are place in which the player must decide which path they want their penguin to take. The goal is to get whichever penguins you like to Party Town while the others are forced to die.
Gamaliel – Programming
Tommy – Art
Deandre – Art
Nick – Sound
Dan – Design
EDIT: Youtube video link!
jedrysiakmegan hist1: http://vimeo.com/groups/ani356/videos/59409012
LERP Traffic: https://vimeo.com/groups/ani356/videos/59385024
Untitled Art Game #003
The purpose of this game is to use color and movement to create the feel of the animation LERP TRAFFIC. This feeling is obtained through the movement of the player. It is also obtained through expulsion of the colorful animations.
Movement: arrow keys to move
Space: to Reset your shadow to player position
Added some new stuff.
Penetration is a game based off of the Animation “LERP Traffic”
Download the game here
Penetration is a game that is similar to Pong only instead of bouncing the ball back at your opponent, you are trying to get the ball into the hole in your paddle. As the game goes on more paddles spawn and more balls come into play making the game a crazy experience.
Penetration from Brad Garrett on Vimeo.
A & D – Move pink paddles
W & S – Move purple paddles
Caps Lock – Open paddles
Up & Down Arrow Keys – Move cyan paddles
Left & Right Arrow Keys – Move blue paddles
Num Pad 0 – Open paddles
Esc – Exit the game
Ricky Roberson – Programmer
David Finseth – Audio
Brad Garrett – Design
Download and play Solar Traffic.
Solar Traffic was inspired by the animation LERP Traffic. Solar Traffic is about moving through and finding rewarding paths in a world which gets more and more complex. The obstacles in the world emulate the movement patterns of the objects in the animation, and the art style mirrors the animation as well. The music in the game is there to reflect and build on the emotions brought about by watching the animation.
- Thomas Huffman – Programming/Design
- Tyler Murray – Design
- Mark Nauta – Programming/Design/Audio
Solar Traffic Playthrough
Lerp Traffic Update and exe
I have another update for the Lerp Traffic game, I cleaned up a lot of the code and now just need to finish up a few more gameplay aspects and art it.
Right now I need feedback on how gameplay is handled, I can take it in a number of different directions but don’t really know what would be best.
Let me know what you think
LerpTraffic – GPM
Untitled Art Game #003, Formerly known as “Anxiety Traffic” and “Grip Traffic”
Use arrow keys to move and jump, space to reset your shadow.
-Sean, Jorge, Christina
Based on Lerp Traffic
Controls Player 1:
A & D – Move pink paddels
W & S – Move purple paddels
Controls Player 2:
Up & Down Arrow Keys – Move cyan paddels
Left & Right Arrow Keys – Move blue paddels
Esc – Exit the game
-Added more paddles
-Audio on score
-Balls pass through the paddle holes
-Balls spawn rate increase
-Increase paddles over time
-Points change on bounce (maxed at 3)
(inspired by LERP Traffic)
Andrew Jennings: Concept
Alec Kagebein: Additional Artwork
Quin Reidy: Concept, framework programming
Jonathon Stein: Jaunty Melodies from FreeSound
Steve Woo: Layouts, audio programming