Blog/Game ideas by Andrew Mortega
1: Ghost House
As the phantom resident of an abandon house you find your living residents are a bunch of troublemakers slowly destroying your house; you intervene to save the house. Explores the problems of those addicted to drugs, alcohol, sex, and those trapped in human trafficking
2: Ivy Kingdom
Play as the CEO of an Ivy league school to amass more wealth, fame, honor and most of all to take it from the other schools. Meant to explore the exploitation taken upon American Students and the problem the business of education is having on society.
3: Thug Life
Manager a street gang in a city to survive the test of time. Meant to explore the issues surrounding gangs, as the player recruits members and learns about their lives.
Play as a newly graduated student and his plight to find a job. Explores the difficulty that students have in the new world markets.
Players take roles as heads of different alien races as they politically fight for dominance over the city. This game is meant to take a look at how classism and racism still play major factors in politics today.
6: DMV Simulator 2015
Play as an employee at the department of motorized Vehicles. Explores the bureaucracy of the American Government.
7: So tell me! mobile app
This is a mobile application that is meant to allow users to ask socially unacceptable questions to other users and match them up together.
8: people packages
You are the head of a Human trafficking agency. You work to expand your enterprise and face the challenges of running a international illegal tracking ring
9: Catcher in the rye
Play as a firefighter trying to catch suicidal people jumping off bridges, cliffs, buildings, and airplanes.
10: temp agency
Work at a temp agency and work terrible jobs until you get fired. explores work culture
Winston Churchill : All token actions against this race fail this round.
Napoleon Bonaparte : All unit actions are successful for two rounds ( May not play any other race cards in this duration)
Karl Marx: Instantly move to the 1st position on the unity track, and all token actions are successful
Queen Elizabeth I : Money and Political capital produced this round is 4x
Tokugawa Ieyasu : Instantly move to the 1st position on the unity track, and all token actions are successful
Yi Sun-sin : Stops all non east asian unit actions and doubles the
Confucius: upgrades all owen sections by one city square.
Mao Zedong : Instantly call for a re-elections on the dominance influence track
Martin luther King : Instantly call for a re-elections on the dominance influence track
Oprah Winfrey : Money and Political capital produced this round is 4x
Frederick Douglass : All other players lose half of their political capital
Harriet Tubman: units can move anywhere on the board
Fidel Castro: Instantly call for a re-elections on the dominance influence track
Simon Bolivar: Instantly move to the 1st position on the unity track, and all other faction token actions fail
Pablo Escobar: 4x all money produced and all players must accept bribes
Montezuma: Not Latino race players lose half of their units instantly
Each race will have 4 unique player cards that they can played at any time throughout the game. However, once a unique player card has been used they may not be re-used during the game.
On the world map there will be 24 sections on the map. each player begins on one section. Each sections contains different attributes that affect the players controlling those sections.
There are three rings on the map. sectors within the outermost ring provide +1 money and +1 political capital. The sectors in the middle ring provide +2 money and +2 political capital. The center most sectors provide +4 money and +4 political capital. Each ring has a corresponding price for a city square.
Outer ring sectors cost 1 political capital and 1 money. Middle sectors cost 3 political capital and 3 money. And the sectors within the innermost ring cost 5 political capital and 5 money.
Political Capital – these tokens represent How much political strength your race has over the city. These Tokens are used during voting sessions At the end of each round a player receiver political capital tokens based on how many sections they control and how much money they have.
Money – These tokens represent how wealthy your race is. money can be used to purchase sections, purchase units, and bribe other players.
City squares – These idols represent both what sectors the player controls and how strong a sector is. Once a unit has been placed on a neutral territory, a player may purchase a city square to place on the sector to claim it. Player may add more city squares to a sector to double the benefits received from the sector. However the price of adding a square is double for every square added. If a sector is assaulted and the assaulting party wins, the winner of the assault may place a city square on the claimed sector. a player must have a city square on the sector in order to receive any benefits from the sector.
Action tokens ——————–
Riot- will either: make an adjacent section’s attributes not count for the results phase of the round,
Bribe- Used to pay for tokens actions to be either routed or omitted (price of bribes are determined by the dominant player. Meaning the dominant player will all the bribe to take effect or not.)
Invest- will double money and political capital in section, depending on city squares
Expand- will allow a player to move one of these units into an adjacent neutral section, or assault an already occupied sector
Riot and Expand token can only be used on sections with a unit on it.
Each player starts the game with two units. More units may be purchased during the voting phase.
each unit cost 2 money
The game is played over 8 rounds. The winner is the player who is the dominant race at the end of round 8.
each round is broken up into 4 phases.
1: Global Phase
A global card is drawn which affects all of the players. after the card has been drawn players may purchase units or buildings for their sections using either political capital or money, in order of there standing in the dominance track. once the last player has had the chance to do so, the round moves to the event phase
2: Event phase
A card is drawn from each event phase deck.(The number of cards drawn is dependance on the number of players in the current game.) The player controlling the dominant race gets to assign the card to a player. The effect of the card is takes immediate effect and is resolved immediately.
2: Planning Phase
During this phase players assign their political power tokens, and or action tokens to the board faced down without revealing their actions unless a card from the earlier phases is enacted.
The tokens are resolved in the order from the dominance scale.
4: voting Phase
Here players may again purchase units or buildings for their sections using either political capital or money. Players may also vote to change influence tracks by using political capital. Any other trades or agreements may be carried out during this phase before the dominant race calls for the beginning of the next round.
Dominant race track: Player get the perks of being the dominant race and gets more political capital per turn depending on there standing on this track. the player in 1st position doubles the amount of political capital gained at the end of each round, as well as allowed to move their units around any sector without conflict.
Industry track: player get more money per turn depending on there standing on this track. The Race in 1st position doubles the amount of money gained at the end of each round is allow to purchase any sectors regardless of ownership.
Unity track: players units get more power depending on there standing on this track.
The race in 1st position get’s a +2 strength bonus to all units, and allow units to move over two sectors.
If a player assaults a sector there is a battle phase. The winner is determined by the player who possesses the highest strength number. The Strength number is determined by the number of units on the sector, the number of city squares, and any special race cards played at this time.
all units count for +1 strength.
all city squares count for +1 strength
And in the case of a tie, the dominant race chooses the winner of the assault.
at the end of turn 4 and turn 8 there is a mandatory voting session on all of the influence tracks. Players all bid at the same time using their political capital for position on the industry and unity tracks. For the dominance track players vote using their political capital. Players may not vote for themselves for this track during the mandatory votes, on turn 4 and 8 or on a phase card or race card that indicates as such. If there is a tie, the non-tied players may vote for the two constants using both their political capital and money. both political capital and money are worth one point, the player with the most total points becomes the dominant player. If there is another tie, again the non-tied players may vote for the two constants using both their political capital and money.
Once money or political capital is spent on the vote it may not recovered after any action.
Neo-Revolution – All positions on the influence board and are bid for as if the game was played at the end of round 4 or 8,
Global recruitment- All Players receive one additional unit
Clear skies – nothing happens
Stock Market Crash- All player lose 2 money per city square
Recession – player do not receive any money from their claim sectors this round
Global prosperity – All player receive x2 the amount of money at the end of the round
Great flood- all players may not move their units
Political uproar – All player receive x2 the amount of political capital at the end of the round
———————————————— event cards
race specific illness – player loses a unit
Gentrification – The player chooses a sector to lose ownership of, and moves any units on it to neutral or friendly territory. The dominant player becomes to new owner of the sector and city squares.
Depression – Player will only receive half of the money at the end of the round
Pacification Act- Player may not assault another sector
War machine – Player may or assault twice per unit
Failed investments – player will not be able to invest in this round
Cultural Conversion – the player highest on the unity track will receive a unit form the player lowest on the on the unity track
Bailout – player will receive money from all the other players equal to the amount of city squares and units they own. the player who receives this money gives all of his political capital to the other players in equal amounts.
Local prosperity – player will receive 2x more money at the end of the round
Building plans – city squares cost half as much this round.
Inner city riots – choose a sector to remove a city square.
Major corruption – any bribe assigned to this sector is enacted.