Caught In A Mosh

This game is about headbanging and heavy metal concerts. The goal of the game is to headbang, and the more you headbang, the crazier the concert gets.

Build: https://drive.google.com/a/fourtysix.com/file/d/0B8Ka69s7VEIwSTlSNzVudXd1dk0/view?usp=sharing

  • You need a Samsung Gear VR and a phone compatible with the Gear.

screenshot2 screenshot1

  • I guess there are audio issues when making a Unity build for Android, so the audio in the build is very choppy. The recording, however, is of a desktop build to show what the game is supposed to be like.

Mash-up

For this game I decided to make a blend of most of the game I worked on for this whole quarter. It seemed many of my topics consisted of concepts involving human interaction and expectation of others. This game is an abstract approach to both generate and observe how discrimination comes about in individuals.

Untitled-1

The player has no clue who is an “enemy”, who is a passerby, and who just exists. It is up to the player to determine what exactly is “failure” or “success”, based on how he decides to play the game.

Final_artgames

Passing Through

https://www.dropbox.com/s/4r68taunk5bncr9/PassingThroughGame.zip?dl=0

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I had a few friends outside class take a look at it. Initially it was going to just be a walk through a forest with homes inside holes or trees. While I was building it I had suggestions to make it not just little pockets of homes but to make maybe the whole area a merging of worlds. I tried it out and it was pretty awesome. Aside from making one world they suggested I put more elements that showed the merging better. I placed furniture around sticking out of the ground. Doors and beams stick out of trees and rocks. I needed a main focal point and people seemed to enjoy the camp site area. One of the things they enjoyed most was the white lights that could resemble either lights in a building or stars in the sky. Inside the trees i tried to make them seem like offices. I tried to make the trees very fake looking and more like walls. Overall I’m pretty happy with how I was able to show the merging of nature and city.

 

 

Game ideas

1.Nano Arm Runner
 Player will be facing a lot of nanobots which are not destroyable but they can be stopped. Player will be running through out the game.
2.Ruthless Kingdom
In a fearless kingdom women are treated as slaves,disgraced infront of society in such a way that even children are try to poison or abuse their mother.This will basically lead to imbalance in womens population.
3.Jumper:
             Player needs to perform all kind of gymnastics to catch an object which is hanged to pully.This will basically improves and gives proper structure to player. sometimes player is not required to perform any gymnatics to catch the object.
4.Pizzo effect :
             Player should jump on a platform which will absorbs the energy and converts it to electrical energy which will be used to operate pubs.
5.Drone Ville :
             Player will be given drone which will be used in harvesting crops.It will opens the new door in cultivation using modern technologies.
6.Jumble:
      Player will be given a set of letters on screen in which few are highlighted in foreground.These highlighted foreground letters will phrase meaning.
7.Thinker:
             Player will be given a box he needs to carry this object to certain point using efficient way.For example if he is placed on slippery surface he needs to start sliding instead of walking. Player
should utilize the game surroundings in order to reach the end point.Moto of this game utilising the surroundings.
8.Fly:
             Sparrow which will be flying in sky will face obstacles coming from space.It needs to escape from these obstacles.Moto of this game is to provide awareness on environmental pollution.
9.

Pedro Final 10 Game Ideas

  1. Blissful Train – Finding a good seat on the train where you can listen to music as loud as you want. Sometimes you just feel awkward if people can hear your music and enter your “listening space”.
  2. Fun Learning – Being as loud as you can be in the classroom before someone from another class comes in to tell you to keep it down.
  3. Bunny Hops – The player hops about a block and tries to get people’s attention. The more questions and remarks made from random people, the better.
  4. Student Robots – Post an Advertisement on a few of the school boards around campus calling for people to go online and check out your blog site. This is meant to emphasize the number of people who actually care to read through the school boards and see what they can find out of curiosity. The mock site you use can be anything you want, but the more people who visit the site, the better.
  5. Lunk For Life –  A game set in a Planet Fitness Gym where you work out intensively and set off the lunk alarm as many times as you can. This is turn can make it interesting to see how many alarms  you can set off in order for the staff of the gym to come to talk to you. For the extreme people, this can be a real life physical game. For the timid people, this can be a digital game that might require some research and talking to Planet Fitness staff beforehand.
  6. OCD Online – So this game could be a digital game featuring a sort of scrapbook interface. The goal would be to look at the random images based on pop culture, and the media, and the person will bunch up which images they think match up together. People will obviously think of different similarities and some will be obsessed with the correct groupings.
  7. Smart Ways To Die – This can be a digital game. It can actually be a text based game where the player is presented with different scenarios. Multiple choices are presented where the smarter way to die gives more points.
  8. That’s Not Awkward – 2 people who don’t really talk to each other will try to talk about as much as possible in order to not have an awkward silence. If that happens, the game is over. The longer they last talking to each other, the better their score.
  9. Funky House – While listening to funky music, the player uses basic shapes to build houses.
  10. The Waiting Game – A bunch of buttons are presented to the players. After waiting a while, a short sequence is then played really fast for the player to replicate. This is like a test to see how much patience the player has and if they actually pay attention.

Final Game Ideas

  1. Social Media Overload: try to keep minimizing notifications that keep opening from different social media sites while there notifications sounds play.
  2. Rain Drop: watch as a single rain drop continues to drip slowly to the floor over and over again.
  3. Glass Break: click the screen to crack the glass and eventually break it
  4. Fire Fun: light random objects on fire
  5. Life: keep clicking a button that earns the player more money until they die
  6. Sexual Innuendo: Insert phallic shaped objects into yonic(vaginal) shaped objects
  7. Collateral Damage: Click a button to launch a missile at a designated target, watch as the civilian and hostile death count rise

Final Ideas

1.The Hollow inspiration – recreation of an irish fairy tale

2. surreal fun house

3. modern day family living in a dungeon

4. seemingly alive city in middle of nowhere of field

5. walk through a garden that doesn’t grow plants

6. people don’t eat food anymore

7. experiencing a spherical life

8. what is really within the holes you find in nature – scenes of modern day family life

9. walk through space garden

10. mash of worlds